SHROUD (Light sculptures)

Generative Design

Woodworking

Inspired by Autoprogettazione and Kengo Kuma.
Created for 4.031 Interaction Design with Marcelo Coelho

A lamp for remembrance and preservation.

DIRECTIONS FOR FABRICATION

  1. Choose an exhaustible, precious object. Drape fabric evenly to cover the object.

  2. Cut wood into 3 varying lengths, short, medium, and long.

  3. Build a perforated brick pattern emulating the shape of the draped fabric with the shortest blocks closest to the object and the longest blocks farther away.

  4. Illuminate the short pieces of wood placed nearest to the object.

Early iterations of Shroud were generated computationally using Rhino and Grasshopper. Still, look and feel can only be fully understood through physical models. Between virtual iterations, I built small-scale balsa wood prototypes which helped me understand the impact of lighting and structure.

Building the full-scale model was my first foray into woodworking. I learned a lot about joinery that I am excited to apply to future projects. If I were to revisit Shroud, I would explore ways joinery could emphasize the tension between the lamp’s static state and the way it emulated a more flexible textile.

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